Criticism · Events · Post · Videogames

IF and poetic design at AdventureX

This year I was able to attend AdventureX, an event geared towards narrative and writerly games. The venue, at Goldsmiths University (southern London) was not exactly easily accessible but the warm atmosphere and casualness of the event more than made up for any shortcomings.   If I had to pick two talks among the range… Continue reading IF and poetic design at AdventureX

Ariadne in Aeaea · interactive fiction · Post · Videogames

Ariadne in Aeaea (WIP)

Let me announce the game I will be making for this year’s IFComp. The Interactive Fiction Competition is probably the oldest IF event, this year being the 22nd. It’s been described as the Superbowl of interactive fiction, and while this sounds perhaps a bit too grandiose, it definitely is the biggest event. Last year I… Continue reading Ariadne in Aeaea (WIP)

Criticism · Post · Videogames

Scribbling in the sun: the state of the art in Spain

A few weeks ago GameCrimes.com ran a series of articles about gamedev in Spain, to celebrate the first anniversary of the podcast. The idea was to cover each and every field of development, from programming to art to localisation to marketing. Each article had to be written by an insider in the subject matter –… Continue reading Scribbling in the sun: the state of the art in Spain

interactive fiction · Post · Postmortem · Videogames

PILGRIMAGE postmortem

Pilgrimage is my first finished interactive fiction, a parser-based videogame programmed with Inform 7. You can play it for free here at the Interactive Fiction Database. It was born as an evolution of a puzzle designed for another game. In that game, you explored a picturesque Tuscan town filled with arcane secrets. Think Umberto Eco.… Continue reading PILGRIMAGE postmortem