Just a few days ago I revealed the latest game I’ve been working on, Temtem. I must confess I was holding my breath, waiting to see how the Kickstarter would do. It’s such a weird feeling to work on something for so many months in total secret – and then it suddenly becomes a reality…… Continue reading Temtem is happening
Finally I can reveal the project I’ve been working on for the last few months! It’s been one long, nail-biting wait, but finally I can talk about it, so buckle up. Friends, meet Temtem, cute monster trainer sim extraordinaire! Temtem is a delightful upcoming game about capturing and training cute creatures à la Pokémon. It… Continue reading Temtem is coming to Kickstarter!
Just a quick update to say that – YAY! My Cold War thriller in the Caribbean 1958:Dancing with Fear has ranked 8th at the Interactive Fiction Competition 2017! Getting a position among the first ten was my goal for this year, considering Ariadne in Aeaea did finish 12th at IFComp 2016, but since the competition… Continue reading “1958: Dancing with Fear” makes it to the Top Ten at the IFComp’17!
Real talk: my career as a narrative designer/game writer is intimately connected with the Interactive Fiction Competition. The IFComp is an annual online competition for interactive fiction, and the oldest one still kicking, having been held uninterruptedly since 1995. In its origins it was the last bastion of the old school defenders of parser games,… Continue reading Another year, another IFComp – “1958: Dancing with Fear”
Let’s keep catching up with my latest projects now that we have some momentum, shall we? A very cool game I’ve been working on lately is Dimension Drive, a 2D shoot’em up by the Dutch studio 2Awesome Team. The first time I heard about DD, it brought to mind the old school penny arcade games… Continue reading Dimension Drive!
I’ve been silent for a while, and not exactly for lack of tales to tell. Truth is, I’ve been neck-deep in work from about April onwards, and only got the chance to catch up with my beauty sleep in September before jumping right back into the fray. I’ve finally had the chance to take a… Continue reading Bertram Fiddle 2 released!
I have a new itch.io page for my games, where I will be publishing a selection of my own projects. I am starting with the free ones that have already been published elsewhere, so that it can act as a nice repository of my games, all in one single place. The first one to appear… Continue reading Ariadne in Aeaea is now on itch.io
My latest commercial game is out just today, available on Steam. Immortal Redneck is a frantic FPS starring the titular Redneck, an undead yahoo who goes on a mummy-shooting rampage after having a Very Bad start to his holiday in Egypt. It has received quite a lot, and I mean a lot, of rave reviews,… Continue reading Immortal Redneck is out today
Finally, and after a lot of dithering, I have taken part in a game jam – namely, the 38th edition of Ludum Dare. It’s take some insistence on the part of a certain designer friend and the lovely offer of collaboration from Dustin and Florencia, the amazing guys from Tea Powered Games. Working with them… Continue reading Nightwards, Heartwards (Ludum Dare 38)
Ariadne in Aeaea is a parser-based game created with Inform 7, which placed 12th in IFComp 2016. It follows the exploits of the mythological Ariadne, as a rather mundane priestess in training in the fictional but non-mythological setting of a small Aegean island. You can play it online clicking here, or read on for a… Continue reading Ariadne in Aeaea postmortem