2017 has been a madly busy year thus far. Sometimes I look back and it all feels pretty intense, even for 2016 standards – and last year was quite a wild ride for me, positive and filled with changes and challenges and phew-y stuff. Then I guess it figures that I haven’t attended any game-related… Continue reading AdventureX 2017 is just around the corner
Real talk: my career as a narrative designer/game writer is intimately connected with the Interactive Fiction Competition. The IFComp is an annual online competition for interactive fiction, and the oldest one still kicking, having been held uninterruptedly since 1995. In its origins it was the last bastion of the old school defenders of parser games,… Continue reading Another year, another IFComp – “1958: Dancing with Fear”
Let’s keep catching up with my latest projects now that we have some momentum, shall we? A very cool game I’ve been working on lately is Dimension Drive, a 2D shoot’em up by the Dutch studio 2Awesome Team. The first time I heard about DD, it brought to mind the old school penny arcade games… Continue reading Dimension Drive!
I’ve been silent for a while, and not exactly for lack of tales to tell. Truth is, I’ve been neck-deep in work from about April onwards, and only got the chance to catch up with my beauty sleep in September before jumping right back into the fray. I’ve finally had the chance to take a… Continue reading Bertram Fiddle 2 released!
Last March-April I attended my third Rezzed, and I must say it only gets better each time. With every successive year I get the feeling I re-meet more and more people and I get to play less and less games. Let’s face it, what’s the point of spending those precious few hours sitting in front… Continue reading EGX Rezzed 2017: All The Names
I have a new itch.io page for my games, where I will be publishing a selection of my own projects. I am starting with the free ones that have already been published elsewhere, so that it can act as a nice repository of my games, all in one single place. The first one to appear… Continue reading Ariadne in Aeaea is now on itch.io
The small experimental game I made with Tea-Powered Games for the last Ludum Dare game jam is now published on itch.io and available for free for both Mac and PC. Nightwards, Heartwards is a minimalistic game that deals with mental states, the exploration of your inner self and coping with different challenges and situations of… Continue reading Nightwards, Heartwards is on itch.io now