Just a quick update to say that – YAY! My Cold War thriller in the Caribbean 1958:Dancing with Fear has ranked 8th at the Interactive Fiction Competition 2017! Getting a position among the first ten was my goal for this year, considering Ariadne in Aeaea did finish 12th at IFComp 2016, but since the competition… Continue reading “1958: Dancing with Fear” makes it to the Top Ten at the IFComp’17!
Real talk: my career as a narrative designer/game writer is intimately connected with the Interactive Fiction Competition. The IFComp is an annual online competition for interactive fiction, and the oldest one still kicking, having been held uninterruptedly since 1995. In its origins it was the last bastion of the old school defenders of parser games,… Continue reading Another year, another IFComp – “1958: Dancing with Fear”
I have a new itch.io page for my games, where I will be publishing a selection of my own projects. I am starting with the free ones that have already been published elsewhere, so that it can act as a nice repository of my games, all in one single place. The first one to appear… Continue reading Ariadne in Aeaea is now on itch.io
Let me announce the game I will be making for this year’s IFComp. The Interactive Fiction Competition is probably the oldest IF event, this year being the 22nd. It’s been described as the Superbowl of interactive fiction, and while this sounds perhaps a bit too grandiose, it definitely is the biggest event. Last year I… Continue reading Ariadne in Aeaea (WIP)
Pilgrimage is my first finished interactive fiction, a parser-based videogame programmed with Inform 7. You can play it for free here at the Interactive Fiction Database. It was born as an evolution of a puzzle designed for another game. In that game, you explored a picturesque Tuscan town filled with arcane secrets. Think Umberto Eco.… Continue reading PILGRIMAGE postmortem