This year I was able to attend AdventureX, an event geared towards narrative and writerly games. The venue, at Goldsmiths University (southern London) was not exactly easily accessible but the warm atmosphere and casualness of the event more than made up for any shortcomings. If I had to pick two talks among the range… Continue reading IF and poetic design at AdventureX
A few weeks ago GameCrimes.com ran a series of articles about gamedev in Spain, to celebrate the first anniversary of the podcast. The idea was to cover each and every field of development, from programming to art to localisation to marketing. Each article had to be written by an insider in the subject matter –… Continue reading Scribbling in the sun: the state of the art in Spain
So just a brief newsflash to announce that I will be writing and doing some live podcast interviews for Game Crimes. Game Crimes is a newish podcast and blog in English that focuses on Spanish independent developers. They make a great job of dragging unknown devs out of their dark basements and into the light,… Continue reading Smooth [game] Criminal
I try to periodically review the stuff I write, even if it’s just to learn from past mistakes or to kick myself over the head with them. I kick more than I learn, but I keep at it. So it’s strange that I still hadn’t written a single line here about what was my first… Continue reading Remembering Uzume: the making of “Forgotten Kodama”
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