I’m super happy to announce that I’ve been accepted as a member of BAFTA Crew Games 2018. This had been on my list of long-terms goal for a while. BAFTA Crew Games is a pretty nifty initiative of the BFI that brings together young professionals of the British games industry for a round-the-year programme of… Continue reading I’m part of BAFTA Crew Games 2018!
Just a few days ago I revealed the latest game I’ve been working on, Temtem. I must confess I was holding my breath, waiting to see how the Kickstarter would do. It’s such a weird feeling to work on something for so many months in total secret – and then it suddenly becomes a reality…… Continue reading Temtem is happening
Finally I can reveal the project I’ve been working on for the last few months! It’s been one long, nail-biting wait, but finally I can talk about it, so buckle up. Friends, meet Temtem, cute monster trainer sim extraordinaire! Temtem is a delightful upcoming game about capturing and training cute creatures à la Pokémon. It… Continue reading Temtem is coming to Kickstarter!
1958: Dancing with Fear is a parser-based interactive fiction, where you play as Salomé Vélez, a disgraced cabaret star helping a spy infiltrate a glamorous jet set party in a Caribbean republic during the Cold War. All throughout that dangerous night, the player has to negotiate the obstacles of her mission as well as the… Continue reading 1958:Dancing with Fear post-mortem
Just a quick update to say that – YAY! My Cold War thriller in the Caribbean 1958:Dancing with Fear has ranked 8th at the Interactive Fiction Competition 2017! Getting a position among the first ten was my goal for this year, considering Ariadne in Aeaea did finish 12th at IFComp 2016, but since the competition… Continue reading “1958: Dancing with Fear” makes it to the Top Ten at the IFComp’17!
2017 has been a madly busy year thus far. Sometimes I look back and it all feels pretty intense, even for 2016 standards – and last year was quite a wild ride for me, positive and filled with changes and challenges and phew-y stuff. Then I guess it figures that I haven’t attended any game-related… Continue reading AdventureX 2017 is just around the corner
Real talk: my career as a narrative designer/game writer is intimately connected with the Interactive Fiction Competition. The IFComp is an annual online competition for interactive fiction, and the oldest one still kicking, having been held uninterruptedly since 1995. In its origins it was the last bastion of the old school defenders of parser games,… Continue reading Another year, another IFComp – “1958: Dancing with Fear”
Let’s keep catching up with my latest projects now that we have some momentum, shall we? A very cool game I’ve been working on lately is Dimension Drive, a 2D shoot’em up by the Dutch studio 2Awesome Team. The first time I heard about DD, it brought to mind the old school penny arcade games… Continue reading Dimension Drive!
I’ve been silent for a while, and not exactly for lack of tales to tell. Truth is, I’ve been neck-deep in work from about April onwards, and only got the chance to catch up with my beauty sleep in September before jumping right back into the fray. I’ve finally had the chance to take a… Continue reading Bertram Fiddle 2 released!
Last March-April I attended my third Rezzed, and I must say it only gets better each time. With every successive year I get the feeling I re-meet more and more people and I get to play less and less games. Let’s face it, what’s the point of spending those precious few hours sitting in front… Continue reading EGX Rezzed 2017: All The Names